Snake Byte 2018
by Chuck Sommerville, 1981
Published by Sirius Software

Hello happy Apple II gamers,

Snake Byte is one of the first games I ever played on the Apple II back in the day. I had the original version and cracked it a couple of years ago. I have always wanted to make a ProDOS version of it and the recent ProDOS port of Peter Ferrie has given me the motivation to do so.

So, what's new?
- It is ProDOS based
- The high-score is saved (even if made by the self-running demo!)
- The code and data are re-ordered
- Some code is optimized
- Runs at 1MHz on the IIgs
- The sound always outputs to the Apple II speaker
- The protection check is removed ;-)
- There are a couple of new features...
- You can create your own levels!

The HOW MANY PLUMS keys
When that text is displayed, here are the keys you can use:
- C to configure the keyboard (it was in the original game)
- CTRL-C to activate the cheat mode (you'll lose no snake)
- CTRL-G to switch between the GR and HGR graphic modes
- CTRL-Q to quit to ProDOS

The CRASH keys
When that text is displayed, here are the keys you can use:
- SPACE to replay the level (it was in the original game)
- CTRL-G to switch between the GR and HGR graphic modes
- Q to quit the game and return to the main menu
- N to jump to the next level

How to create new levels?
Use the Merlin assembler, open the MAKE.LVL.S source file and follow the instructions there.

What could be added to the game?
- New levels?
- A specific number of Apples to collect per level?
- More plums?
- A 4play version?
Contact us if you have some ideas.

Get it at http://www.brutaldeluxe.fr/projects/snakebyte/

Enjoy!
--
Antoine Vignau & Olivier Zardini
Brutal Deluxe Software
http://www.brutaldeluxe.fr/
July 2018